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Projects co-funded by the European Union

VETS LAB Logo

Name: Virtual Education Through Sport Laboratory – VETS LAB

Goal: VETS LAB is a project implemented by organisations from Bulgaria, Poland, Austria, Italy, Romania and Spain. The project aims to support educators, physical education teachers and sports coaches in expanding and developing their skills in applying the "Education through Sport" methodology in a digital environment, as well as promoting open education related to sport in a virtual format and innovative educational approaches and practices in the digital age.

Code: ERASMUS-SPORT-2021-SCP ERASMUS2027 101050313 

Logo GreEn

Name: Green entrepreneurships for the present and future of Europe and Latin America

Goal: To promote green and digital skills in Europe and Latin America through a transnational cooperation network and the development of digital tools and games for sustainable entrepreneurship.

Code: 101092393

VS SPORT Logo

Name: Volunteering in sport

Goal: Cooperation with various stakeholders in the fields of education, training, youth, and sport. The project aims to establish a partnership with a view to undertaking specific activities and strategic actions that encourage the European population to participate in sports volunteering.

Code: 101050766

eParticipation Logo

Name: Digital accessibility for the promotion of youth participation - eParticipation

Goal: The objective is to identify the key elements that electronic platforms must have in order to be accessible to people with disabilities and how they can increase their civic skills to encourage their participation in society.

Code: 2022-1-ES02-KA220-YOU-000087440

Logo SEAC

Name: School Education Against Climate Change

Goal: Its objective is to promote, through gamification, SDG 13 Climate Action and Youth Goal 10 Green and Sustainable Europe among teachers and students in schools in Spain, the Netherlands, Portugal, Romania, and Sweden.

Code: 2021-1-ES01-KA220-SCH-000023837

THE FACTORY OF IDEAS PROJECT LOGO

Name: The Factory of Ideas

Goal: The main objective of this project is to create a partnership to promote transnational cooperation in the field of youth work in order to develop, test and implement innovative methods through the use of virtual gamification as a creative educational tool.

Code: 2021-1-ES02-KA220-YOU-000028576

SHAPE YOUR FUTURE LOGO PROJECT

Name: Shape Your Future
Education and European Citizenship

Goal: The main objective is to promote multidimensional and quality improvements in youth work, with the aim of reaching and empowering marginalised young people, thereby supporting their integration into the labour market and their chances of social and educational inclusion.

Code: 2020-2-RO01-KA205-080607

LOGO SIEP 2.0

Name: SIEP 2.0 - Social Inclusion through Educational Pills and Gamification

Goal: To promote inclusive education and training and encourage the education of disadvantaged students. By supporting educational staff to address diversity and reinforce it among staff.

Code: 621487-EPP-1-2020-1-ES-EPPKA3-IPI-SOC-IN

LOGO TEA FOR ALL

Name: TTEA - Time for Tea in Europe and Asia

Goal: It focuses primarily on developing social capital among young people and their ability to actively participate in society. It helps them understand these issues, encourages social action and gives them a voice, regardless of who they are or where they come from. It helps them develop skills and abilities and promotes intergenerational dialogue.

Code: 618620-EPP-1-2020-1-UK-EPPKA2-CBY-ACPALA

LOGO SDG FESTIVAL

Name: SDG Film Festival

Goal: To focus our efforts on raising awareness among Spanish and European society, with the aim of empowering its population so that, together with the countries we work with, it can transform its social structures and become a driving force for change in favour of justice and global development.

Code: 618459-EPP-1-2020-1-ES-EPPKA2-CBY-ACPALA

Logo EUDEFENDERS

Name: #EUDefenders - Reloading European Cultural Heritage through digital storytelling and media literacy

Goal: The objective of #EUDefenders is to promote, position and preserve European cultural heritage in times of Covid-19 through digital storytelling and media literacy, focusing on staff in the youth, cultural and creative sectors, as well as young people with low digital skills.

Code: 2020-1-ES02-KA227-YOU-016641

Bottle MILAB

Name: Laboratory of New Migratory Narratives

Goal: MiLAB was created with the aim of generating, through transnational cooperation, new migratory narratives that promote the positive aspects of migration and the contributions that migrants and refugees have made to European societies.

Code: 2021-1-ES02-KA220-YOU-000028832

Logo EU CLASS

Name: Europe in the classroom: Educational practices for the integration of the values of the European Union

Goal: To promote awareness of the European Union (EU), especially its values and priorities, among teachers and students in the 5th and 6th years of primary education in Salamanca (Spain). Based on the above, EUinClass also aims to use this project to increase both groups' sense of European citizenship and, therefore, their involvement in the EU integration process.

Code: No code 

LOGO WIDE PROJECT

Name: Wellness In Digital Education

Goal: WIDE aims to promote personal and professional well-being in the educational process related to online and blended learning. 

Code: 2021-1-DK01-KA220-VET-000025080

Logo Gamifying

Name: Gamifying European Youth Goals (GEYG)

Goal: To promote strategic cooperation between young people and social organisations in the EU (Poland, Spain) and partner countries (Algeria, Egypt and Jordan). The aim is to contribute to fostering cooperation, networking and the exchange of practices in the field of youth, education and training, in relation to the European Youth Goals (EYG).

Code: 101052002

LOGO GIVING VOICE PROJECT

Nombre: Giving Voice to Young People about European Union Issues

Objetivo: El objetivo de este proyecto es empoderar a los jóvenes migrantes Bulgaria, Italia y España sobre cuestiones de la Unión Europea a través de la radio, para que los estos puedan sentirse activos dentro de las sociedades y en Europa.

Código: 2016-2-ES02-KA105-008144

LOGO BELIEVE IN EUROPE PROJECT

Name: “Believe in Europe: Supporting the creation of a new European citizenry among the new generations”

Goal: This project arose from the need to bring the EU closer to young Europeans in order to combat anti-European sentiment and, at the same time, promote the opportunities that the EU offers young people.

Code: 2019-2-ES02-KA205-013686

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BB&R in numbers

+120 Completed projects

5

Industry awards

In +35 Countries

+15

Years of experience

WORLD MAP BB&R EXPERIENCE

Projects for the European Union

Logo BIGDATAFORALL

Name: Promoting Statistics and Big Data through Gamification and Digital Education

Goal: To teach teachers how to use gamification in university teaching, especially in Statistics and Big Data, through a MOOC, connecting universities with companies to develop gamified educational pathways and improve the employability of university students in these fields.

Code: 2020-1-ES01-KA226-HE-095688

LOGO CIVIC YOUTH

Name: Activating Youth: Empowering Young People In Civic Education And European Citizenship

Goal: The project was created with the main objective of developing civic skills and European citizenship among young people in Norway, Spain, and the United Kingdom. A youth exchange was developed through non-formal education, active participation, learning based on community dialogue experiences, feedback and reflection time, and YouthPass methodologies.

Code: 2017-3-ES02-KA105-010358

EUROPE

Name: Rebuilding trust in the European Union through the use of Mass Media.

Goal: It is a project in which young workers and youth leaders meet for several days to develop their knowledge, skills, and attitude on a specific topic. The course's daily programme is based on learning objectives. The training courses encourage participants' initiative and creativity and have a direct impact on their future work with young people or in youth policy activities, such as organising quality projects and providing intercultural and non-formal learning experiences for young people.

Code: 2016-3-ES02-KA105-008890

LOGO SEED4OS PROJECT

Name: Digital competencies in cultural heritage
for older students

Goal: To improve the availability of high-quality learning opportunities for older adults. To create pathways that improve the skills of older adults; to improve accessibility to training programmes; and to increase participation in adult education. To improve the quality assurance of training and education opportunities for older adults.

Code: 2022-1-ES01-KA220-ADU-000088647

EYOUTH LOGO PROJECT

Name: Youth Empowerment Exchange for an Inclusive Europe

Goal: The aim of this project was to train young Europeans from Germany, Spain, Italy, Portugal, Spain and the United Kingdom in entrepreneurship. Participants returned to their communities and launched their own social projects and businesses with the aim of building a more inclusive Europe.

Code: 2013-5648/003-001

Projects for the European Council

Projects for the European Union

Projects for Cooperation Agencies and Development Banks

Local, Regional and State level Projects

Projects for United Nations agencies

Projects for the European Union

Projects for the European Council

Projects for Cooperation Agencies and Development Banks

Local, Regional, and State level Projects

Projects for International Foundations and other entities

Projects for International Foundations and other entities

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